
- #The long dark mods no java how to#
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For this tutorial, we are just going to disable the object.
#The long dark mods no java how to#
You can use the information you find here to do all sorts of things, like see how to move the object, change properties, add items to containers etc. This has lots of details about the object.
Once you find what you're looking for, click on it to open the Inspector window.
You can enable/disable objects in Unity Explorer by clicking the little box next to the name, this can help you find the right object. You may need to experiment to find the right object. For this mod, I searched "transition", then looked at the list and selected CanyonRoad. Use this to search for whatever you're looking for. In the Object Explorer window, there's a search field under "Scene", near the top of the window. Press F7 to open Unity Explorer, you may want to move the windows around to see them all properly. OPTIONAL, but recommended: make a save where you can see the object you want to disable/enable (or nearby if it's invisible like the transition zone in this mod), I use Developer Console (press F1 to bring up the console, type save, hit enter, F1 to close console).You can do this quickly using mods, such as Developer Console or my ChooseStartingLocation mod. Lanch the game, press F7 to close Unity Explorer when it pops up.which make it much easier when you're gathering data/testing mods. This will let you save anywhere, teleport, fly, toggle god & ghost modes, set time of day etc.
#The long dark mods no java install#
OPTIONAL, but recommended: install Developer Console mod.This is not complicated, it is just like a mod.
#The long dark mods no java mod#
Drop NoKeepersPassTransition.dll into your Mods folderĭelete NoKeepersPassTransition.dll from your Mods folder Basic tutorial on making a mod that disables/enables game objects like this:. #The long dark mods no java download#
Download NoKeepersPassTransition.dll from releases. This is NOT a mod that I intend to maintain.įOR GAME VERSION 2.00 / 2.02 ( PRE TALES FROM THE FAR TERRITORY) Requirements: Not all maps have a properly represented north as "up", but dropped sticks will always point in the same direction on the same map.Īn arrow for navigation purposes made out of four sticks.A simple demonstration mod made for Silkroad123 to disable the transition from PV to Keeper's Pass. Sticks can also be used as a basic compass, because when dropped they will point towards the "north" of the map when outdoors. Sticks' short burn time gives control over a fire's duration, minimizing waste of fuel or matching timed tasks such as melting snow and boiling water, or to extend a fire to harvest a torch. This causes large numbers of sticks to produce hot and relatively short-lived fires (most fuel sources yield 6☌ per hour of burn time, firelogs yield 10.5☌ and coal yields 20☌). While sticks have one of the worst burning time to kg ratios (second only to books), each stick adds 1☌ to the fire, with each hour's worth of burn time adding 8☌ to the fire. It takes 10 minutes (5 with a hatchet) to break branch into three sticks. They can also be obtained by breaking down branches or scrub brush. Sticks can be found near trees on the ground, especially after windstorms or blizzards. Torches (including Ruined Torches) may be harvested into a stick, for just 2 minutes (in-game). They are also used for crafting and repairing Snow Shelters.Ī stick can be harvested for two tinder plugs (in 5 minutes). Sticks used as fuel burn short (7.5 minutes in-game) and hot (each stick adds 1☌ to the fire) if used to start a campfire they increase the lighting probability by 15%. Sticks are a crafting material and fuel material in The Long Dark.